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GAMING REVIEW
NBA Street Homecourt
Reviewer: James
Schneider
Posted: 3/21/2007
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At a Glance |
| Description |
Fourth installment in the NBA Street
series, available for the Xbox 360 and the PlayStation 3. |
| Highlights |
Beautiful visuals and slamming jams; outstanding
licensed music |
| Lowlights |
Basketball purists might be
turned off by some of the dunks and the trash talk |
| Manufacturer |
EA Sports Big
NBA Street Homecourt
webpage
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| Street
Price |
US$60
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NBA Street Homecourt is one of those games that makes me glad that "next
gen" is now the standard. Both the Xbox 360 and PS3 versions of NBA
Street Homecourt are identical visually and--except for the lack of sixaxis
rumble--in terms of gameplay. And both are, in a word, spectacular.
NBA Street Homecourt takes all the "wow" elements of basketball
and makes them standard. Sure, you can dribble, pass, and shoot; but in Homecourt
each element is spiced up. It's three-on-three action with the emphasis
on action. It's one part Harlem Globetrotters and one part cyborg robots, with
a dash of RPG--plus there's a banging soundtrack, as long as you like hip-hop.

Point the right thumbstick in any direction and the ball will dribble in that
direction automatically, just as in other basketball titles. Meanwhile, mashing
the X (square)
and Y (triangle)
buttons will bring on a series of remix moves, which allow front and back crossovers,
let you pass to yourself in between an opponent's legs, and even bounce the
ball off your opponent's head.
There is some amusement to demoralizing and embarrassing your opponent, but--for
the single-player mode at least--it would be largely pointless unless you get
your jollies out of teasing pixels. Instead, NBA Street Homecourt makes
these trick remixes integral to gameplay. As you perform a series of tricks,
the trick names and point totals splash at a furious pace at the top of the
screen, while a power meter grows in white there. Score and the bar becomes
solid green or red, depending on whether you are playing as Shirts or Skins.
If you turn the ball over, however, your progress goes away.

Once your meter or your opponent's fills all the way to the center of the screen,
a ball will start spinning and the bots will start calling for a Gamebreaker.
Press Y (triangle)
at center court to trigger the Gamebreaker. The ballholder will seemingly toss
the ball away, while the screen changes colors and the music goes crazy. Once
the ball returns, the other team loses a point and it's up to the Gamebreaker
to--you guessed it--break the game wide open.
When you're in a Gamebreaker, mash X
(square) and Y
(triangle) to unlock different, sweet trick remixes, some of which knock your
opponent down. Again, your goal is to raise your Gamebreaker bar, but this time
additional tricks will boost your scoring potential. There's no guarantee that
your opponent won't steal the ball away and trigger his or her own Gamebreaker,
so you'll want to pass it around and eventually take a shot. I was able to get
as high as 6 points, but it is possible that others can do better. Most times
I played conservatively and just tried to get positive points without turning
the ball over, since every Gamebreaker is already a two-point swing.
Passing is slightly juiced, but not much beyond what you'd expect in real-life
street ball. You can do standard passes, throw behind the back, or kick the
ball out with your legs. It's not amazingly innovative, but it does look pretty
solid.

Shooting and scoring turn this title up to 11. There are at least dozens of
different scoring possibilities, all given exciting and fitting names, such
as "The Executive Producer." Close-range shots are typically worth
one point, while long shots ("three pointers") are worth two points.
Sometimes a dunk is just a dunk or a reverse, but you can significantly up the
"wow" factor by pressing B
(circle) in the Gamebreaker mode. Even in the standard game mode it's possible
to do some jaw-dropping dunks, including some double-dunk two-point slams. And
this is street ball, so you can also use one of your buddies for a boost, or
get really creative and use your buddy's back to get up in mid-air and then
alley-oop it to a third teammate. The possibilities are virtually limitless.


There's an awful lot of offensive firepower, but it's somewhat balanced by
strong "D." Press B
(circle) for offensive and defensive boards when you control the ball and to
go up for monster blocks. The longer you hold down the button the more impressive
your block is. And they jump really, really high. Watch out, though, because
it's possible for you to slam your player's head into the bottom of the basket.
Your players won't get tired or be worse for wear, but it will leave your basket
wide open.
Given all the trick remixing, I try to go for steals nearly the entire time
I'm on defense. Press X
(square) for a swipe and you'll possibly be able to take the ball away from
that show-off. You can also shove the player you're defending by pressing Y
(triangle).

All this makes for a great single-game experience, but the title adds depth
in the Homecourt Challenge Mode, which is basically a Create-a-Player
and career mode in one. In this mode, users start by choosing their looks, playing
style, name, and hometown, and then follow the career path from homecourt nobody
to legend status. Most different playing styles and body types are there, from
Jason Kidd to Shaq and everywhere in between.

You start out with a few talents, but are an otherwise ordinary player. The
Shaq clone, for example, is worthless at long shots and is deathly slow, but
is able to shove just about anyone into giving up the ball. Meanwhile, the Jason
Kidd clone can barely rebound a ball stopped on the ground, but can sink long
shots and hit the white lines like a suicides drill.
Every game gives players an opportunity to advance their clone, even in losses.
You face off against real-life ballers such as Yao Ming and Carmelo Anthony,
in dunks-only, shots-only, and standard 11-, 15-, and 21-point pick-up games.
You also play against a half-dozen WNBA players, but--relax, parents--they wear
sports bras on the Skins team.

After each game your level proceeds upwards, somewhat like an RPG. In the same
way, skills you use over and over gain more points; for example, my Jason Kidd
clone went from average to outstanding in steals because I kept on hitting X
(square). When you level up you gain experience points and unlock courts, shoes,
and outfits. Shoes and outfits make you level up faster.

Conclusion
If the question is, "Should I play this game?" then the answer is
a resounding yes. You can't go wrong with either the 360 or the PS3 version,
and if you happen to play both you'll notice the buttons and graphics are identical.
Buy the 360 version if you want the achievements. It took me a while to get
all the offline achievements (900/1000), but the gameplay is so addictive it
never felt like I was slogging through, even about 10 hours into the session.
It's just one of those games that you get into and can't put down. I'm sure
other gamers could get weeks of gameplay out of NBA Street Homecourt if
played at a more leisurely pace or if played with a buddy.
Buy the PlayStation 3 version if you own a PS3 and are looking for a quality
sports title that doesn't take itself too seriously. It's the best looking game
I've seen on the system.

Ratings Defense
For Quality, I gave NBA Street Homecourt 4 Geekheads out of 5. This title
was nearly perfect on both the Xbox 360 and the PlayStation 3. I dropped one
Geekhead because it's possible to get burned out playing it. After fully leveling
one character and getting a second player to level 10 in order to get all the
offline achievements in the Xbox 360 version, I wasn't as eager as I'd otherwise
be to see if the PS3 version stacked up.
For Geekness I gave NBA Street Homecourt 3 Geekheads. The graphics are
far above average, and sports titles that add in D&D-style RPG elements
definitely knock the Geek factor up a notch.
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